一份 Minecraft InGameInfo Mod 配置文件
没错,这段时间我都在玩游戏
效果图:
内容是左上角、左下角以及右下角的信息(还有药水时间显示不过截图里没有)
根据默认配置文件修改,增加了双持物品显示支持(就是左下那个,主手武器在上,副手在下)
以及仰角和速度显示(为了方便鞘翅飞行)
还有骑乘在马匹上时会多出上面的马匹信息,可以直接数值判断马匹优劣
外加一个单人也不会隐藏的 Ping 显示(懒得继续研究这里面的条件语句了)
使用:
肯定是先安装 InGameInfo 这个 Mod
然后直接将以下内容存到 .minecraft/config/InGameInfo.xml
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<config>
<lines at="topleft">
<line>
<str>{username} 的{gamemode}第 {day} 天, {mctime} (</str>
<if>
<var>daytime</var>
<str>$e白天</str>
<str>$8夜晚</str>
</if>
<str>$f)</str>
</line>
<line>
<str>生物群系: $e{biome}$f</str>
<if>
<var>slimes</var>
<str> ($aSlime$f)</str>
<str> </str>
</if>
</line>
<line>
<str>亮度: </str>
<max>
<var>light</var>
<num>7.5</num>
<str>$e</str>
<str>$c</str>
</max>
<var>light</var>
<str>$r (eye: </str>
<max>
<var>lighteye</var>
<num>7.5</num>
<str>$e</str>
<str>$c</str>
</max>
<var>lighteye</var>
<str>$r)</str>
</line>
<line>
<str>$f经验: $e{xpthislevel}$f / $e{xpcap}$f ($e</str>
<round>
<pct>
<var>xpthislevel</var>
<var>xpcap</var>
</pct>
<num>0</num>
</round>
<str>%$f)</str>
</line>
<line>
<str>FPS: </str>
<op>
<str>gt</str>
<var>fps</var>
<num>60</num>
<num>45</num>
<num>30</num>
<num>15</num>
<num>0</num>
<str>$a</str>
<str>$e</str>
<str>$6</str>
<str>$c</str>
<str>$4</str>
<str/>
</op>
<var>fps</var>
</line>
<line>
<str>实体数量: $e{entitiesrendered}$f / $e{entitiestotal}$f</str>
</line>
<line>
<str>仰角: $e{pitch}$f</str>
</line>
<line>
<str>速度: $e{speed}$f</str>
</line>
<line>
<str>Ping: $e{ping}$f {pingicon}</str>
</line>
<line>
<if>
<var>ridinghorse</var>
<str>马匹信息: 速度 $e{horsespeed}$f, 跳跃强度: $e{horsejumpstrength}$f</str>
</if>
</line>
</lines>
<lines at="bottomleft">
<line>
<var>mainhandicon</var>
<str> </str>
<op>
<str>ge</str>
<pct>
<var>mainhanddamageleft</var>
<var>mainhandmaxdamage</var>
</pct>
<num>50</num>
<num>20</num>
<num>10</num>
<num>0</num>
<str>$e</str>
<str>$6</str>
<str>$c</str>
<str>$4</str>
<str/>
</op>
<max>
<var>mainhanddamageleft</var>
<num>0.5</num>
<str>{mainhanddamageleft}$f / $e{mainhandmaxdamage}</str>
<var>mainhandname</var>
</max>
</line>
<line>
<var>offhandicon</var>
<str> </str>
<op>
<str>ge</str>
<pct>
<var>offhanddamageleft</var>
<var>offhandmaxdamage</var>
</pct>
<num>50</num>
<num>20</num>
<num>10</num>
<num>0</num>
<str>$e</str>
<str>$6</str>
<str>$c</str>
<str>$4</str>
<str/>
</op>
<max>
<var>offhanddamageleft</var>
<num>0.5</num>
<str>{offhanddamageleft}$f / $e{offhandmaxdamage}</str>
<var>offhandname</var>
</max>
</line>
<line>
<str> </str>
</line>
</lines>
<lines at="bottomright">
<line>
<max>
<var>potiondurationticks0</var>
<num>0.5</num>
<str>{potionduration0} {potionicon0}</str>
<str/>
</max>
</line>
<line>
<max>
<var>potiondurationticks1</var>
<num>0.5</num>
<str>{potionduration1} {potionicon1}</str>
<str/>
</max>
</line>
<line>
<max>
<var>potiondurationticks2</var>
<num>0.5</num>
<str>{potionduration2} {potionicon2}</str>
<str/>
</max>
</line>
<line>
<max>
<var>potiondurationticks3</var>
<num>0.5</num>
<str>{potionduration3} {potionicon3}</str>
<str/>
</max>
</line>
<line>
<max>
<var>potiondurationticks4</var>
<num>0.5</num>
<str>{potionduration4} {potionicon4}</str>
<str/>
</max>
</line>
<line>
<max>
<var>potiondurationticks5</var>
<num>0.5</num>
<str>{potionduration5} {potionicon5}</str>
<str/>
</max>
</line>
<line>
<max>
<var>potiondurationticks6</var>
<num>0.5</num>
<str>{potionduration6} {potionicon6}</str>
<str/>
</max>
</line>
<line>
<max>
<var>potiondurationticks7</var>
<num>0.5</num>
<str>{potionduration7} {potionicon7}</str>
<str/>
</max>
</line>
<line>
<max>
<var>potiondurationticks8</var>
<num>0.5</num>
<str>{potionduration8} {potionicon8}</str>
<str/>
</max>
</line>
<line>
<str> </str>
</line>
<line>
<op>
<str>ge</str>
<pct>
<var>helmetdamageleft</var>
<var>helmetmaxdamage</var>
</pct>
<num>50</num>
<num>20</num>
<num>10</num>
<str>$e</str>
<str>$6</str>
<str>$c</str>
<str>$4</str>
</op>
<max>
<var>helmetdamageleft</var>
<num>0.5</num>
<str>{helmetdamageleft}$f / $e{helmetmaxdamage}</str>
<str/>
</max>
<str> </str>
<var>helmeticon</var>
</line>
<line>
<op>
<str>ge</str>
<pct>
<var>chestplatedamageleft</var>
<var>chestplatemaxdamage</var>
</pct>
<num>50</num>
<num>20</num>
<num>10</num>
<str>$e</str>
<str>$6</str>
<str>$c</str>
<str>$4</str>
</op>
<max>
<var>chestplatedamageleft</var>
<num>0.5</num>
<str>{chestplatedamageleft}$f / $e{chestplatemaxdamage}</str>
<str/>
</max>
<str> </str>
<var>chestplateicon</var>
</line>
<line>
<op>
<str>ge</str>
<pct>
<var>leggingsdamageleft</var>
<var>leggingsmaxdamage</var>
</pct>
<num>50</num>
<num>20</num>
<num>10</num>
<str>$e</str>
<str>$6</str>
<str>$c</str>
<str>$4</str>
</op>
<max>
<var>leggingsdamageleft</var>
<num>0.5</num>
<str>{leggingsdamageleft}$f / $e{leggingsmaxdamage}</str>
<str/>
</max>
<str> </str>
<var>leggingsicon</var>
</line>
<line>
<op>
<str>ge</str>
<pct>
<var>bootsdamageleft</var>
<var>bootsmaxdamage</var>
</pct>
<num>50</num>
<num>20</num>
<num>10</num>
<str>$e</str>
<str>$6</str>
<str>$c</str>
<str>$4</str>
</op>
<max>
<var>bootsdamageleft</var>
<num>0.5</num>
<str>{bootsdamageleft}$f / $e{bootsmaxdamage}</str>
<str/>
</max>
<str> </str>
<var>bootsicon</var>
</line>
</lines>
</config>